Within two weeks I've already improved my high score up to where it is now, and now I average 125-135 per challenge. I learned to differentiate between "shoulder-aiming", "finger-aiming", "wrist-aiming", all of which I've learned help in very different scenarios, as well as learned to choose which one to do and when to do it.Įventually I got to a point where I wasn't improving for an extended period of time (Averaging around 110-125 points/challenge, high score of 144.2), so I decided to focus on learning more specific "micro-skills", like focusing my eyes directly on each target. It helped me focus more on being accurate with my shots instead of fast, and speed just naturally followed. I was able to improve my score even further by prioritizing my targets (For example, the shot all the way across the screen might be a better target than the one you can barely see at all under your gun, even though the one under your gun might be closer to the crosshair). I was able to drastically improve my score when I learned to acquire the *next* target while still lining up my shot on the first target so that there wasn't a (relatively) huge time gap between shots. For example, I learned that my score was low because I would line up a shot, then look for the next target, essentially taking them one-at-a-time. It's also helped me sort of categorize different "micro-skills" so that I can train certain things, specifically.
![3d aim trainer vs aim lab 3d aim trainer vs aim lab](https://cdn.mos.cms.futurecdn.net/cKXRGBP8zforsUGcpioi5X.jpg)
The difference it makes in-game is phenomenal, too. I've put in 128 hours now (Took me a while to find a game I could use for flick shots that I really liked, to be fair), and my high score is up to "148.x", and on average I usually score around 125-135. When I first got this game I scored on average 75-80 in Tile Frenzy.